Play Double Deck Pinochle Online Free
Play free Double Deck Pinochle with a computer partner against two computer opponents. Use an 80-card deck, collect meld and trick points, and aim for a team score of 500.
The Rules Used at This Table
This is a simplified partnership version. Trump comes from the last card dealt, there is no bidding auction or card passing, and meld is counted across both partners' hands together. These house rules differ from traditional double-deck games, which may use individual melds, bidding and different scoring schedules.
How to Play Double Deck Pinochle
- Start with 20 cards each. The deck has four copies of every ace, ten, king, queen and jack in each suit. There are no nines or jokers.
- Check trump and meld. Your partner sits opposite you. The game shows the trump suit and automatically adds each partnership's opening meld.
- Lead a card. You lead the first trick. After that, the winner of a trick leads the next one.
- Follow suit if possible. If you have no card in the led suit, you may play any card. This version does not require you to trump or beat the current winner.
- Win counters. The highest trump wins, or the highest card in the led suit if no trump appears. Rank order is ace, ten, king, queen, jack. Equal copies do not beat a card already played.
- Finish the hand. Each captured ace, ten and king scores one point. The last trick adds one more. After a complete hand takes a team to 500, the higher-scoring team wins; a tied finish counts as a win for your team.
Double Deck Pinochle Meld Table
These are this game's scoring values, applied to the combined cards of each partnership before trick play. Meld does not remove cards from your hand.
| Trump run | A, 10, K, Q and J in trump: 15 per complete set. |
|---|---|
| Royal marriage | K and Q in trump: 4 per pair, counted even when included in a run. |
| Marriage | K and Q of the same non-trump suit: 2 per pair. |
| Pinochle | Q of spades and J of diamonds: 4 for one pair; 30 total for two or more pairs. |
| Aces around | An ace in every suit: 10 per complete set. |
| Kings around | A king in every suit: 8 per complete set. |
| Queens around | A queen in every suit: 6 per complete set. |
| Jacks around | A jack in every suit: 4 per complete set. |
A Meld and Trick Example
If your team's combined cards contain one complete trump run, the run scores 15 and its royal marriage adds four, for 19 points before other melds. A captured trick containing an ace, ten, king and queen adds three counter points. Winning the final trick adds another point.
Double Deck Pinochle Strategy
Watch the ace, ten and king counters, not just the number of tricks. Save useful trump for tricks carrying points. When your partner already has the winning card, consider saving your stronger card for later. Duplicate cards matter: the first of two equal winning cards keeps the trick.
Double Deck Pinochle Questions
Does this game have bidding?
No. This table skips the auction and chooses trump from the deal. It is intended for playing melds and tricks with the house rules above, rather than practicing a traditional bidding system.
How does it differ from single-deck Pinochle?
This game deals 20 cards each from an 80-card deck without nines and has a 500-point target. Our single-deck Pinochle game deals 12 cards each from 48 cards and uses a 150-point target.
Who controls the other players?
The computer plays your partner and both opponents. Choose a card on your turn or use Hint to highlight a legal play.
Related Card Games
Try Whist online for partnership tricks without melds, or Cribbage for a two-player game built around scoring combinations.