500 Rummy (Rummy 500) - Play Free Online
About 500 Rummy
500 Rummy — also known as Rummy 500, 500 Rum, Pinochle Rummy, Michigan Rummy, and Persian Rummy — is one of the most popular Rummy variants worldwide. Unlike Gin Rummy, where you score against your opponent's deadwood, in 500 Rummy you score points FOR your melds!
The goal is simple: be the first player to reach 500 points across multiple rounds by melding cards to the table.
How to Play 500 Rummy
Setup
Each player receives 7 cards. The remaining cards form the stock pile, with one card turned face-up to start the discard pile.
Turn Structure
On your turn, you must:
- Draw: Take from the stock OR pick any card from the discard pile (you must take all cards above your chosen card)
- Meld: Optionally play sets (3-4 of a kind) or runs (3+ consecutive same suit) to the table
- Lay Off: Optionally add cards to ANY meld on the table
- Discard: Place one card face-up on the discard pile
Going Out
When a player has no cards left, the round ends. That player goes out.
Card Values and Scoring
Card Point Values
- Ace (in A-2-3): 1 point
- Ace (in Q-K-A or sets): 15 points
- 2 through 9: Face value
- 10, J, Q, K: 10 points each
Scoring Summary
- Meld points are added to your score
- Deadwood (cards left in hand) is subtracted
- It's possible to have a negative round!
- First to 500 points wins the game
Strategy Tips
Meld Early, Meld Often
Unlike Gin Rummy, there's no penalty for melding early. Get those points on the board!
Watch the Discard Pile
Taking from deep in the discard pile gives you more cards - but you must use the card you're targeting. Make sure it's worth the extra deadwood risk.
Ace Flexibility
Aces are valuable in high runs (Q-K-A = 35 points!) but risky as deadwood (15 points against you).
Go Out Strategically
Sometimes it's better to wait and meld more. Catch your opponent with a big hand!
Top Questions about Rummy 500
Related Rummy Games
- Gin Rummy - The classic 2-player knock-and-gin game
- Oklahoma Gin - Dynamic knock threshold variant
- Hollywood Gin - Triple-game scoring system
- Straight Gin - Must go Gin (no knocking)
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