Play Conquian Online Free
Your first turn
Look at the center card. Select matching hand cards, then press Meld Face Card. For example, a 6 of hearts joins your 4 and 5 of hearts. Hint selects a legal move for you.
You cannot keep the center card for later. Pass and Draw rejects an opponent's offer and turns your next stock card. Pass to Opponent offers your freshly drawn card to the computer. After a meld, select one hand card and discard it.
Your own exposed melds may rearrange automatically when you meld selected hand cards with the center card. Every table card must remain in a valid meld. Reach exactly 11 melded cards to win; a match plays to 100 points.
Conquian Rules, Demonstrated
Watch the move, then try it at the table above. Each example follows this game's rules.
Meld the offered card immediately
You cannot take the center card into your hand for later. Use it in a legal meld now, or pass. After melding, discard one hand card unless you have won.
The offered 4 fits with your 2 and 3.
Passing can force a card onto your meld
In this version, a passed card that fits your exposed melds is added automatically. Then you discard from your hand.
Your table already contains 4-5-6 of Clubs.
About Conquian
Conquian, also written as Coon Can or Cooncan, is a rummy-style card game from Mexico. Card game historian David Parlett describes it as an ancestor of modern rummy, and its fast forced-meld play still feels sharper than many later Matching games.
The traditional game is associated with Spanish playing cards, but Conquian can also be played with a 40-card French-suited pack. This online version uses that documented French deck format: aces, 2-7, jacks, queens, and kings in each suit. The 8s, 9s, and 10s are removed, making a 40-card deck that works with standard online card art.
Conquian at a Glance
- Alternative names
- Coon Can, Cooncan, Colonel
- Type
- Matching, rummy-style card game
- Players
- 2-6 in traditional variants; this online game is built for two players
- Skills
- Strategy, memory, timing discards
- Cards
- 40-card pack
- Deck
- Traditionally Spanish playing cards; this version uses a French-suited 40-card pack
- Play
- Clockwise in multi-player descriptions
- Playing time
- About 20 minutes
- Chance
- Medium
- Related games
- Gin Rummy and Tonk offer other ways to build sets and runs. For changing wild cards across a longer match, try Three Thirteen Rummy.
History and Names
Conquian is usually traced to Mexico in the mid-1800s. Historical references place it in Mexican play before modern gin rummy, which is why card-game writers often treat it as one of the foundation games of the rummy family.
The game has appeared under several names, including Conquian, Conquián, Coon Can, Cooncan, and Colonel. Colonel is commonly used for a two-player version. The name is often connected to the Spanish phrase con quién, meaning with whom, because players are constantly deciding which cards can be joined together in melds.
In card-game taxonomy, Conquian is a Matching game: players form matching sets and same-suit sequences, then try to shed cards by melding them before the opponent does.
Deck and Deal
Conquian deck lists can look different because the game exists in Spanish-suited and French-suited forms. The rank order below explains how this version maps the traditional 40-card idea onto the cards shown on screen.
| Pack | Rank order | Scoring notes |
|---|---|---|
| Spanish-suited cards, 40-card pack | 1, 2, 3, 4, 5, 6, 7, 10 (Sota), 11 (Caballo), 12 (Rey) | Often scored by face value in pip-card scoring. |
| French-suited cards, no courts | A, 2, 3, 4, 5, 6, 7, 8, 9, 10 | Another 40-card option that removes jacks, queens, and kings. |
| This game: French-suited cards, no 8/9/10 | A, 2, 3, 4, 5, 6, 7, J, Q, K | 2-7 score face value, J/Q/K score 10, and aces score 15. |
- The game uses 40 cards: A, 2, 3, 4, 5, 6, 7, J, Q, and K in each suit.
- Each player is dealt 10 cards. Traditional descriptions deal them in five packets of two.
- The remaining cards form the stock pile.
- The first face-up card starts the offer. The player whose turn it is must either meld it right away or pass it.
How to Play Conquian
Your goal is to be the first player to place 11 cards into valid melds. The eleventh card must be the card you just accepted from the table, so the final move has to complete or extend a meld.
- Look at the face-up card in the center of the table.
- If it completes a valid meld, use it with cards from your hand or add it to one of your existing melds.
- If you use the face-up card, discard one card from your hand for your opponent to consider.
- When you reject an opponent's offer, you turn the next stock card and get first choice. If you pass that new card, your opponent gets a turn.
- If you pass a card that fits your exposed melds, this game adds it automatically. Discard next, unless that card completes your 11-card win.
Valid Melds
A meld must contain at least three cards. Conquian uses the same two basic meld types as rummy, but the reduced deck changes which runs are possible.
- Sets: three or four cards of the same rank, such as three queens or four 6s.
- Runs: three to eight cards in the same suit, such as 4-5-6 of hearts or 7-J-Q of clubs.
- Ace is low in this version. A-2-3 is valid, but Q-K-A is not.
- Because 8s, 9s, and 10s are removed, 7-J-Q is consecutive in the Conquian deck.
Forcing Rule
The forcing rule is what makes Conquian feel different from standard rummy. If a face-up card can be legally added to one of your existing melds and you pass it, this game automatically adds it to your melds. You then discard from your hand.
This means exposed melds create obligations. Before laying down a run or set, think about which future cards could be forced onto your table.
Winning and Scoring
- The hand ends at 11 melded cards, not 10. For example, 7 cards in a run plus a 3-card set is only 10; extending that run with the offered card makes 11 and ends the hand without another discard.
- The winner scores the value of the cards left in the opponent's hand.
- Number cards are worth their face value.
- Jacks, queens, and kings are worth 10 points.
- Aces are worth 15 points in this version.
Conquian Strategy
- Build flexible hands. Cards near the middle of a run, like 4, 5, and 6, usually create more options than isolated high cards.
- Watch your exposed melds. Once a meld is on the table, passing a matching extension still adds it to your table in this version.
- Do not discard obvious helpers. If your opponent has 4-5-6 of spades melded, discarding the 3 or 7 of spades may hand them progress.
- Count missing ranks. The deck has no 8s, 9s, or 10s, so runs jump directly from 7 to jack, queen, and king.
- Prefer melds that can grow. A three-card run with open ends can often reach 11 melded cards faster than a closed set.
Frequently Asked Questions
Can I keep the face-up card in my hand?
No. A face-up card must be used immediately in a valid meld or passed.
Why are there no 8s, 9s, or 10s?
This version follows the common 40-card French-pack form of Conquian. Removing 8s, 9s, and 10s keeps ten ranks in each suit.
Is this the same as Colonel or Coon Can?
Conquian is closely tied to Coon Can, and Colonel is commonly used for a two-player form. Rule books vary on exact deck and scoring details, but the core idea is the same: make three-card-or-better sets and runs, use offered cards immediately, and race to go out.
Why not show Spanish playing cards?
Spanish playing cards are historically important to Conquian, especially in Mexico. This site uses French-suited card images because they are familiar to most online players, and the A-2-3-4-5-6-7-J-Q-K 40-card French pack is a documented way to play.
Can a run go from king to ace?
No. Round-the-corner runs are not allowed. Aces are low, so A-2-3 works, but Q-K-A does not.
What does it mean when the game forces a meld?
If you pass a card that fits your exposed melds, this game automatically places it into those melds. You then discard, unless it completes your 11-card win. Passing cannot avoid a forced meld.