Checkers Guide
How to Play Regular Checkers
This version follows standard US/UK rules with forced captures, kinging, and multi-jump captures when available.
Online Checkers: Core Rules & Basics
Checkers (also known as Draughts in the UK) is played on an 8x8 grid where opponents begin with 12 pieces each on the dark squares. The objective is simple: capture all opponent pieces or block them so they cannot move.
- Movement: Regular pieces move one diagonal step forward onto empty dark squares.
- Capturing: You capture by jumping diagonally over an adjacent enemy piece into an empty square beyond it. Captures are mandatory in official tournament rules.
- Kings: When a piece reaches the farthest row, it is "crowned" a King. Kings can move and capture diagonally both forwards and backwards.
- Multi-Jumps: If you land on a square where another capture is possible, you must continue jumping until no captures remain.
Checkers Winning Strategies
While Checkers seems simple, master-level play involves deep calculation. Here are reliable setups for beginners:
- Control the Center: Pieces in the center of the board have more options than those on the edges. Try to form a pyramid or wedge shape advancing up the middle.
- The Back Row Defense: Avoid moving your back row (the "King row") pieces until absolutely necessary. This prevents your opponent from getting an easy King early in the game.
- The "Forced Move" Trap: Since captures are mandatory, you can often sacrifice one piece to force your opponent into a bad position where you capture two or three of theirs in return.
Frequently Asked Questions
- Why couldn't I move my piece?
- If a capture is available anywhere on the board, you must take it. This is the "forced capture" rule designed to prevent indefinite defensive play.
- Can Kings jump over friendly pieces?
- No. You can never jump over your own pieces, only the opponent's.
- What happens if I can't move?
- If it is your turn and you have no legal moves (all pieces are blocked), you lose the game immediately.
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